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PhotonLab Screenshots (Versions 0.10 to 0.15.1)

Changelog

0.15.1    2005/07/29   RT Fresnel reflection.
0.15      2005/07/27   Raytracing with any objects as light sources.

0.14.3    2005/07/11   GI depth of field.
0.14.2    2005/07/11   GI sub-surface scattering and bug fixes.

0.13      2005/06/15   GI component-dependent index of refraction (dispersion).

0.12.2    2005/06/14   Bug fixes.
0.12.1    2005/06/12   GI Fresnel approximation.
0.12      2005/06/12   GI refraction.

0.11.1    2005/06/09   GI importance sampling.
0.11      2005/06/08   Global illumination of (variable shinyness) specular objects.

0.10.1    2005/06/06   Global illumation path tracing of fully diffuse objects.

Screenshots v0.15.1

Raytraced
Pathtraced

Render-Mode Comparison

Ray-traced:
Date: 2005/07/29
Resolution: 500 x 500
Render Time: 132s
Objects/Polygons: 10 / 7
Primary/Secondary Rays: 250000 / 76435
Speed: 2470rays/s
Max Path Length: 10 jumps
Path-traced:
Date: 2005/07/28
Resolution: 500 x 500
Render Time: 2h 10m
Objects/Polygons: 10 / 7
Primary/Secondary Rays: 250000 / 1979333402
Speed: ~254000rays/s
Rays Per Pixel: 2000
Max Path Length: 30 jumps
Scene: Box with spheres
Details: A room with three spheres (specular, diffuse and transparent) comparing different rendering modes.

Screenshots v0.13

Prism
Water

Prism

Date: 2005/06/21
Resolution: 500 x 500
Objects/Polygons: 8 / 15
Rays Per Pixel: 10000
Max Path Length: 10 jumps
Scene: Box with dispersive prism
Details: A room with dispersive prism refracting a light source. The light is a rectangle at the center of the far end of the room. The bottom of the image shows a slice through the middle of the image split into the three colour components. The effect of dispersion can be easily seen by the shift of parts of the image.
Water

Water

Date: 2005/06/19
Resolution: 400 x 400
Objects/Polygons: 10 / 19
Rays Per Pixel: ?
Max Path Length: 10 jumps
Scene: Cornell box with (fake) water
Details: Cornell box with a thin bumpmapped box giving a fake water-like effect.
Chromatic aberration

Chromatic Aberration

Date: 2005/06/15
Resolution: 400 x 400
Objects/Polygons: 9 / 7
Rays Per Pixel: 5000
Max Path Length: 10 jumps
Scene: Diamond sphere from Cornell box
Details: Images showing chromatic aberration from the sphere. A different refractive index is given for the red, green and blue components of a particular object. When a coloured photon hits the object it is split into the three components and each traced separately. The refractive indices in this exaggerated case are 2.42, 2.32 and 2.22.

Screenshots v0.12.1

Cornell box

Cornell Box

Date: 2005/06/13
Resolution: 600 x 600
Objects/Polygons: 9 / 7
Render Time: 14h 25m
Primary/Secondary Rays: 360000 / ~12 billion
Speed: ~235000rays/s
Rays Per Pixel: 10000
Max Path Length: 10 jumps
Scene: Cornell box
Details: Cornell box with sphere made of diamond (n = 2.42).

Screenshots v0.10

Shinyness

Date: 2005/06/12
Resolution: 200 x 200
Objects/Polygons: 9 / 7
Render Time: ~57m
Primary/Secondary Rays: 40000 / ~722000000
Speed: ~210000rays/s
Anti-aliasing: None
Aperture Samples: 1
Rays Per Pixel: 5000
Shinyness: 1e100 - 100 - 10 - 1
Scene: Cornell Box with glass and mirrors spheres
Details: Specular mirror and glass balls with varying levels of shinyness. Note the Fresnel reflection on the sphere and the image of the light reflected from the mirror and focused by the glass ball on the bottom right of the green wall.
Shinyness
One bounce

One Bounce

Date: 2005/05/29
Resolution: 720 x 576
Objects/Polygons: 11 / 11
Render Time: 48m 33s
Primary/Secondary Rays: 414720 / 344466000
Speed: 118405rays/s
Anti-aliasing: None
Aperture Samples: 1
Rays Per Pixel: 1000
Scene: 9 spheres with skylight
Details: One-bounce illumination from above. Centre object emitting.
One bounce

One Bounce

Date: 2005/05/29
Resolution: 720 x 576
Objects/Polygons: 11 / 33914
Render Time: 3h 35m
Primary/Secondary Rays: 441803 / 370764000
Speed: 30244rays/s
Anti-aliasing: Adaptive super-sampling, gaussian blur
Aperture Samples: 1
Rays Per Pixel: 1000
Scene: 9 noisy torus knots with skylight
Details: One-bounce illumination from above and below. Centre object emitting.
One bounce

One Bounce

Date: 2005/05/28
Resolution: 720 x 576
Objects/Polygons: 2 / 3769
Render Time: 70s
Primary/Secondary Rays: 416997 / 3811040
Speed: 60824rays/s
Anti-aliasing: Adaptive super-sampling
Aperture Samples: 1
Rays Per Pixel: 10
Scene: A noisy torus-knot
Details: First test of global illumination. 1 bounce illumination with both the floor and object emitting. Rendered with 10 samples per pixel to show the noise. Note how the red bleeds into the floor.
Bottom image