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PhotonLab Screenshots (Versions 0.6 to 0.9.1)

Changelog

0.9.1     2005/05/01   Added soft focus and glow output filters.
0.9       2005/04/19   Changed transparency lighting model and added extinction/Beer's law.

0.8.4     2005/04/16   Valgrind-ed all the run-time errors/warnings and fixed compile-time warnings.
0.8.3     2005/04/03   Instance shadow bug and other fixes.
0.8.2     2005/03/26   Refraction bug fixes.
0.8.1     2005/03/24   Shader ramp colour selection.
0.8       2005/03/21   OBJ file loading.

0.7.1     2005/03/13   Status information.
0.7       2005/03/06   Depth of field blur.

0.6       2005/02/23   Output filters.

Screenshots v0.9.1

Glow

Soft

Glow & Soft Focus Filters

Date: 2005/05/02
Resolution: 720 x 576
Objects/Polygons: 2 / 3769
Render Time: 54s
Primary/Secondary Rays: 424853 / 549907
Speed: 17992 rays/s
Anti-aliasing: Adaptive super-sampling
Aperture Samples: 1
Scene: The torus knot
Details: The torus knot with a post-processed glow filter (based on 'value') and soft focus filter.

Screenshots v0.9

Extinction

Extinction

Date: 2005/04/22
Resolution: 720 x 576
Objects/Polygons: 2 / 3769
Render Time: 33s
Primary/Secondary Rays: 429147 / 836054
Speed: 39305 rays/s
Anti-aliasing: Adaptive super-sampling
Aperture Samples: 1
Scene: The torus knot
Details: The torus knot made of a translucent material with low refractive index. Notice how the colour of the cross-section of an arm of the knot changes depending on it's thickness.

Screenshots v0.8.3

Flotilla differences

Flotilla All

Bigger Scene

Date: 2005/04/14
Resolution: 1000 x 1000
Objects/Polygons: 42 / 192619

Render Time: 3m 3s
Primary/Secondary Rays: 1000000 / 1368136
Speed: 12961 rays/s
Anti-aliasing: none
Aperture Samples: 1

Render Time: 1h 45m 47s
Primary/Secondary Rays: 30191798 / 42583255
Speed: 12663 rays/s
Anti-aliasing: Adaptive super-sampling
Aperture Samples: 26
Scene: 41 ships at sea
Details: 41 ships on bumpmapped water. In a grid but with random rotations. One light source. The first image uses no anti-aliasing and one aperture sample. The second uses adaptive supersampling and 26 samples for the aperture.
Ship1

Ship2

Instancing

Date: 2005/04/05
Resolution: 1024 x 768
Objects/Polygons: 6 / 23491
Render Time: 2m 27s
Primary/Secondary Rays: 871310 / 1113357
Speed: 13500 rays/s
Anti-aliasing: Adaptive super-sampling
Aperture Samples: 1
Scene: Five ships at sea
Details: Five galleon on bumpmapped water. One is sinking. Two light sources.

Screenshots v0.8.2

Glass

Glass

Date: 2005/03/26
Resolution: 400 x 300
Objects/Polygons: 3 / 3770
Render Time: 11s
Primary/Secondary Rays:
Speed: rays/s
Anti-aliasing: Adaptive super-sampling
Aperture Samples: 1
Scene: A noisy torus-knot
Details: The same scene as below but with a back wall and noise applied. Shows refraction through the glass (the animated version is better). Last shot before the refraction lighting model is changed to add extinction etc.

Screenshots v0.8.1

Iridescence and object bounding trees

Iridescence & Object Bounding Trees

Date: 2005/03/24
Resolution: 720 x 576
Objects/Polygons: 2 / 3769
Render Time: 75s
Primary/Secondary Rays: 424126 / 655867
Speed: 14378rays/s
Anti-aliasing: Adaptive super-sampling
Aperture Samples: 1
Scene: A noisy torus-knot
Details: The same scene as below but with three white lights and a shader programmed to give iridesence, looking up the colour from a ramp. A similar scene before the bounding volume tree was added took over 30 minutes to render, this was reduced to around 26 seconds with the tree.

Screenshots v0.8

OBJ file loading

OBJ File Loading & Instancing

Date: 2005/03/21
Resolution: 720 x 576
Objects/Polygons: 2 / 3769
Render Time: 36m 48s
Primary/Secondary Rays: 427406 / 263862
Speed: 313rays/s
Anti-aliasing: Adaptive super-sampling
Aperture Samples: 1
Scene: A noisy torus-knot
Details: A large torus-knot with noise applied to the vertices before exporting. No bounding volume tree on the model itself so the rendering is very slow. Two light sources. A single model data set can be use multiple times.

Screenshots v0.7.1

Status info

Status Information

Date: 2005/03/13
Resolution: 100 x 60
Objects/Polygons: 82 / 1
Render Time: ~7s
Primary/Secondary Rays: 8530 / 16433
Speed: 3527rays/s
Anti-aliasing: Adaptive super-sampling
Aperture Samples: 1
Scene: As below
Details: Status information while rendering. For the current frame it shows the percent done, the frame number, the total time running, the frame time so far, the number of primary rays so far, the number of secondary rays, the number of rays traced per second and the estimated time remaining.

Screenshots v0.7

Depth of field

Depth of Field

Date: 2005/03/06
Resolution: 720 x 576
Objects/Polygons: 82 / 1
Render Time: ~38m 38s
Primary/Secondary Rays: ? / ?
Speed: 6619samples/s
Anti-aliasing: Adaptive super-sampling
Aperture Samples: 37
Scene: Ninety-one spheres over a plane
Details: Lots of spheres with various materials lit by six lights showing depth of field blur.

Screenshots v0.6

Cellshaded
Cellshaded
Blueprint
Blueprint
Pencil
Pencil
Chalk
Chalk

Output Filters


Date: 2005/02/23
Objects/Polygons: 5 / 21
Anti-aliasing: Adaptive super-sampling
Scene: Sphere, lens, prism and box over plane
Details: Various functions applied to the ouput to give different appearances.
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