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PhotonLab Screenshots (Versions 0.4 to 0.5.1)

Changelog

0.5.1     2005/02/19   Procedural bumpmapping.
0.5       2005/02/16   Procedural texturing.

0.4       2005/02/11   Rotation of objects.

Screenshots v0.5.1

Bumpmapping

Procedural Bumpmapping

Date: 2005/02/20
Resolution: 720 x 576
Objects/Polygons: 6 / 21
Render Time: ~3m 5s
Primary/Secondary Rays: ? / ?
Speed: ? rays/s
Anti-aliasing: Adaptive super-sampling
Scene: Three spheres, prism and glass over a plane
Details: Two of the spheres are transparent. One has Voronoi normal perturbation and the other Perlin.
Bumpmapping

Procedural Colouring & Bumpmapping

Date: 2005/02/19
Resolution: 720 x 576
Objects/Polygons: 6/33
Render Time: ~1m 8s
Primary/Secondary Rays: ? / ?
Speed: ? rays/s
Anti-aliasing: Adaptive super-sampling
Scene: Sphere, box, prism, lens and sheet of glass over a plane
Details: As below but with an extra sheet of glass and noise changing the colour of the lens.
Bumpmapping

Procedural Bumpmapping

Date: 2005/02/19
Resolution: 720 x 576
Objects/Polygons: 5 / 21
Render Time: ~39s
Primary/Secondary Rays: ? / ?
Speed: ? rays/s
Anti-aliasing: Adaptive super-sampling
Scene: Sphere, box, prism and lens over a plane
Details: Perlin noise perturbing the floor normal and sphere normals.

Screenshots v0.5

Noise

Noise

Procedural Textures

Date: 2005/02/17
Resolution: 480 x 384
Objects/Polygons: 9 / 25
Render Time: ~5m 47s
Primary/Secondary Rays: ? / ?
Speed: ? rays/s
Anti-aliasing: Adaptive super-sampling
Scene: Sphere, box, prism and lens over a plane with walls
Details: Different types of noise used to modulate the colour. Voronoi noise on the floor, Perlin noise on right wall (top), billow noise on the left wall (top), marble effect (amplified this time) on the left wall (bottom) and ridged multifractal noise on the right (bottom).
Noise

Procedural Textures

Date: 2005/02/16
Resolution: 720 x 576
Objects/Polygons: 5 / 21
Render Time: ~3m 40s
Primary/Secondary Rays: ? / ?
Speed: ? rays/s
Anti-aliasing: Adaptive super-sampling
Scene: Sphere, box, prism and lens over a plane
Details: Different types of noise used to modulate the colour. Voronoi noise on the floor, Perlin noise on the sphere, marble effect on the lens [cos(x+Perlin)] and fractal noise and billow noise on the other two (but I can't remember which is which).

Screenshots v0.4

Object rotation

Arbitrary Rotation of Objects

Date: 2005/02/11
Resolution: 720 x 576
Objects/Polygons: 10 / 109
Render Time: ~2m 46s
Primary/Secondary Rays: ? / ?
Speed: ? rays/s
Anti-aliasing: Adaptive super-sampling
Scene: Nine boxes over a plane
Details: Nine cubes with 45 degree rotations on various axes.
Super sampling

Adaptive Super-Sampling

Date: 2005/01/31
Resolution: 720 x 576
Objects/Polygons: 28 / 325
Render Time: ~4m 21s
Primary/Secondary Rays: ? / ?
Speed: ? rays/s
Anti-aliasing: Adaptive super-sampling
Scene: 27 boxes over a plane
Details: Twenty-seven cubes over a plane. Some are made of glass. Adaptive super-sampling has been implemented.
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