Procedural Textures
Date: 2005/02/17
Resolution: 480 x 384
Objects/Polygons: 9 / 25
Render Time: ~5m 47s
Primary/Secondary Rays: ? / ?
Speed: ? rays/s
Anti-aliasing: Adaptive super-sampling
Scene: Sphere, box, prism and lens over a plane with walls
Details: Different types of noise used to modulate the colour. Voronoi noise on the floor, Perlin noise on right wall (top), billow noise on the left wall (top), marble effect (amplified this time) on the left wall (bottom) and ridged multifractal noise on the right (bottom).